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https://w.atwiki.jp/ageofconan/pages/22.html
Whelm s first area secret thread! All credit goes to him!! Incase you missed it this thread has some nice things for brand new characters. http //forums.ageofconan.com/showthread.php?t=13063 Where to quest at X level? by Venums Great thread on where to quest at and some bug reports. http //forums.ageofconan.com/showthread.php?t=18857 Where do I level at? Rexxar posted this in another thread. So to him goes the credit. Press M in-game to look at your map, on the world map you can hover your mouse over all the zones, and it shows a recommended level range for the area s quests. Hotbar Madness! Graphic slug monsters!(look/feel and keybinding how-to by cilis This is a great thread and discusses key bindings. It also gives some good hints on how to raise your fps. http //forums.ageofconan.com/showthread.php?t=17679 Game Time Explained. by Golden220 Tortage is simply day or night depending on what you choose it to be. After you leave Tortage, the game time constantly cycles from day to night. The game time is on a ratio of 1 Minute Real Time = 5 Minutes Game Time Therefore A complete Day/Night cycle or 24 hours happens every 4.8 hours, so we ll call it 4.8 hours real time = 1 day game time As for when it turns from day to night. There is both a dusk and dawn period. Dawn seems to be from about 0400 to 0600, where at dusk seems to be ~2000 to 2130. I need to recheck these times, or if anyone has them please post. To add a Map marker Right click on the Mini map or main map and choose make Marker. This is useful for marking harvesting nodes. Advancement Calculator Bored at work? Thinking of Aoc? Here are two links to help you get through it all. http //feats.goonheim.com/ www.conankave.com/ To add friends /cc addbuddy NAME / Commands To view a list of / commands. Type / TABTAB. This will bring up a list just like the emotes. Below is a list of / commands with descriptions. Those with a ? next to them means I do not know what they do. /afk - Toggles afk on and off. Give you an opportunity to put a message in. /anon - Makes you not show up in searches /bank - ? /born - character creation date /bugreport - report a bug /bugreportbtn - ? /camp - logout /cc - ? /cc addbuddy - adds someone to your friends list /ch - chatgroups /chsay - talk in a chatgroup /claim - get your reward /emote - /emote + TAB to bring up a list of emotes /fhelp - Brings up some /commands /follow - Follow your target /g - talk in group /gm - ? /group - same as /g /gu - guild chat /guild - ? /guildsay - same as /gu /help - field manual /heroicmode - Takes you to a group instance of your current zone /hide - makes you use the hide skill /hotkey - ? /ignore - Ignore a player /invite - Invite a player to a group /items - ? /kick - a player from a group /leave - leave a group /list - brings up /list players /logcombat - ? /loot - loot target /macro - /macro name command /me - ? /name - ? possibly to name pets /ooc - talk in ooc channel /org - ? /petition - put in a gm ticket /played - shows how much you have played /quit - logout /r - /reply /ra - raid chat /raid - same as /ra /reloadhotkeys - ? /reply - same as /r /s - shout /say - same as /s /script - ? /selectself - target yourself /option - ? /sit - sit down /stand - stand up /stuck - gets you unstuck /t - pvp minigame chat /team - same as /t /tell - send a tell /text - ? /version - list version of server and client {{may or may not be correct }} /w - /whisper someone /whisper - same as /w I hope these help and enjoy! Help I m stuck! 1. Try /stuck this has worked for me every time. 2. If it does not work. Try using your Path skill. 3. If you are still stuck then type in /petition and a GM will be with you asap. Please be patient they may be busy. /who command added by bamboosonnet The first button on the upper left (People and PvP I believe) has all the search options. There s one for Player, Group, Guild, and PvP. Emotes For a list of emotes type /emote TAB This will bring up a full list of emotes. Claim To claim your CE awards use /claim Walk and run Autorun is the NUM LOCK button. Toggle between walk and run with Backspace. Active Blocking and other combat tips 1. I didn t know this existed until today. The hot key is X give it a shot. 2. Double tapping a direction will give a short duration buff . Backwards add evade, forward adds chance to stun- helpful in multiple situations. {{By Telemachos Thank You!!}} Overflow If you complete a quest and your bags are full. Your quest reward is not lost. 1. Look next to the mini map you should see a !. 2. Make room in your bags. 3. Click the ! 4. Claim your reward. aka Profit!!! Respec If you mess up on your feats or your skills do not fear. Both can be redone. However both do cost a small amount of coin. Skills are first up. 1. Hit P to bring up skill list. 2. Hold down ALT and left click on the skill you wish to get rid of. 3. Confirm the skill respec 4. Add the points back to wherever you would like. Next up Feat Respec In each major city their are NPC s that will wipe your advancement tree for you. All that you do is talk to them confirm the wipe and pay the small fee. The first time I did it, it cost 50 copper.{{ I am at work so I don t have the cords with me. If anyone can look them up it would be appreciated. If not i will snag them when I get home.}} Tortage - Feat Fixer - On the Docks - 1084, 718 { Has been removed for now } Khemi - Zahra - [Trainer] - On the Docks - 833, 1144 Old Tarantia - Minerva - [Trainer] Base of the Temple of Mitra - 796, 541 Cimmerian - Cowal [Trainer] at (250, 490) Climbing 1. Hit the P key. 2. Add points into climb. At level 20 I had 100 points allocated. I have found nothing as of yet I can t climb. Feel free to correct me or give feedback on this.{{ I was informed there is a quest that requires 180 in Old Tarantia}} 3. Move to the climbable object. Hit the U key. Up you go! Guild Information You can start a guild at level 20. To do so follow the below steps. 1. In the upper left hand corner of yor screen you will see three tabs. Click the third one. 2. Fill out the information. Choose a guild name and a type of government. From what I can tell the type of government doesn t change anything. Just the names of the ranks. To invite someone go to the social tab {{ the first tab on the left hand side }} and select add name. Type in the name and check add to guild. Click ok. That s all their is to it. Happy recruiting. Zone instances If you are grouped but can not see your party members. As leader of the group right click on the party member s name and select bring to instance. I am not sure of the wording but it s easy enough to figure out. Also near the mini map you will see a drop down. One of the choices are change instance. You can tell who in your group is in what instance easily through this. A star next to an instance is where the group leader is at. A human symbol represents where group members are at. Crafting At level 20 you can take gathering skills. At level 40 you can take your actual craft skills. This thread is from the crafting forums. I hope it helps. http //forums.ageofconan.com/showthread.php?t=9654 Traders Saving this space for locations and a short how to as soon as they become available again. Dual wield Contributed by Azara If you have it. Put two one-handed weapons on the lower LEFT of your paper doll inventory page. The icons for those are a sword and a shield. The Right side sword and shield are for alternate weapons.
https://w.atwiki.jp/bfgmatome/pages/140.html
ゲーム情報(登録されているタグ) シリーズ>Art of Murder ジャンル>アドベンチャー ジャンル>大容量ゲーム 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/4297/art-of-murder-fbi-confidential/index.html 日本語 紹介文 A series of strange murders in New York has drawn the attention of FBI Agent Nicole Bonnet! Scour the gritty streets of Gotham as Agent Bonnet, unraveling the clues to the uncanny crimes in this thrilling Large File game. Follow the diabolical murderer`s trail across sprawling cityscapes, ancient ruins and shadow-hewn jungle depths! Can you piece together the sinister motive linking the crimes? Buy Art of Murder FBI Confidential today and find out! Warning Graphic Language Gritty, realistic graphics High-quality video cut-scenes Stop a demonic murderer! 画像 « » var ppvArray_0_5e8789b5a71ee1156a78fb6dce0c89c6 = new Array(); ppvArray_0_5e8789b5a71ee1156a78fb6dce0c89c6[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Art+of+Murder%3A+FBI+Confidential&file=en_art-of-murder-fbi-confidential-screen1.jpg ; window.onload=function(){ ppvShow_0_5e8789b5a71ee1156a78fb6dce0c89c6(0); }; function ppvShow_0_5e8789b5a71ee1156a78fb6dce0c89c6(n){ if(!ppvArray_0_5e8789b5a71ee1156a78fb6dce0c89c6[n]){ alert( 画像がありません ); return; } ppv_0_5e8789b5a71ee1156a78fb6dce0c89c6$( ppv_img_0_5e8789b5a71ee1156a78fb6dce0c89c6 ).src=ppvArray_0_5e8789b5a71ee1156a78fb6dce0c89c6[n]; ppv_0_5e8789b5a71ee1156a78fb6dce0c89c6$( ppv_link_0_5e8789b5a71ee1156a78fb6dce0c89c6 ).href=ppvArray_0_5e8789b5a71ee1156a78fb6dce0c89c6[n]; ppv_0_5e8789b5a71ee1156a78fb6dce0c89c6$( ppv_prev_0_5e8789b5a71ee1156a78fb6dce0c89c6 ).href= javascript ppvShow_0_5e8789b5a71ee1156a78fb6dce0c89c6( +(n-1)+ ) ; ppv_0_5e8789b5a71ee1156a78fb6dce0c89c6$( ppv_next_0_5e8789b5a71ee1156a78fb6dce0c89c6 ).href= javascript ppvShow_0_5e8789b5a71ee1156a78fb6dce0c89c6( +(n+1)+ ) ; } function ppv_0_5e8789b5a71ee1156a78fb6dce0c89c6$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 120 :名無しさんの野望:2010/01/11(月) 01 15 57 ID 7HeyONLb 今日のart of muderは体験版がないけど買った人いる? 122 :名無しさんの野望:2010/01/12(火) 01 56 48 ID 6GD1bwqN . 120 美術館の壷のとこでつまってる ディスクでゲーム出てるんだなこれ 123 :名無しさんの野望:2010/01/13(水) 02 02 42 ID 4CLTYuBU . 122 ジャンルは何? スクショ見るとアイテム探しに見えるけどタイトルからすると パズル/アドベンチャー系? 124 :名無しさんの野望:2010/01/13(水) 03 33 22 ID ikB8351c . 123 シベリア系つーか普通のアドベンチャーかな 歩くの遅いのが気になる 125 :名無しさんの野望:2010/01/13(水) 10 00 59 ID 4CLTYuBU . 124 ありがと。セール終わったしちょっと待ってみる。 最近、昔定価で買ったゲームが次々セールでちょっと凹むw 127 :名無しさんの野望:2010/01/14(木) 13 38 19 ID /+Evjo0C art of muderだけどダブルクリックで走れたわ 128 :名無しさんの野望:2010/01/14(木) 23 12 56 ID wS6c9ArL . 127 それ踏まえて「遅い」のかと思ってたw コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/xbox360score/pages/2057.html
Disney Infinity 項目数:50 総ポイント:1000 難易度:★☆☆☆☆ 北米版ソフトは日本版本体で起動可(欧州版は欧州本体のみ起動可) 死んでもペナルティがなく即復活(一部例外有)のアクションゲームなので簡単な部類。 ゲーム内実績と言えるFeat75個達成がやや作業。 実績コンプするだけならスターターパックのみで大丈夫。別売りフィギュア等は「あれば便利」程度。 「オフラインだと2人までしか遊べない」「オンはフレンドを呼ぶことしかできない(野良参加はできない)」という仕様のため、4人実績の達成のためには、このゲームをやっているフレンドが最低一人は必須。 3種類のPlaySetsが各5時間ほど、あとはFeat達成などの時間を加えて、実績コンプまでには20時間ちょっとかかるかと思う。 Star Extractor Collect 15 Stars in a Play Set. 5 1 more to go Collect 15 Stars in 2 Play Sets. 10 All Star Collect 15 Stars in 3 Play Sets. 25 It s a Start Collect 50 Stars. 10 Wish Upon a Star Collect 70 Stars in the Disney Infinity Starter Pack. 100 New friends Play a 2-player game using two different Characters. 10 Character Plunder Unlock 3 Character Chests. 4 Character Elite Force Level up 3 Characters to Level 15. 100 Character Elite Set Level up 2 Characters to Level 15. 25 Character Elite Level up 1 Character to Level 15. 10 Visit the Hall Visit the Hall of Heroes. 4 Infinity and Beyond Play 3 Play Sets and the Toy Box. 10 All Modes Drive a car, pilot a helicopter, and a ride a mount. 10 Power Up! Place one Power Disc on the Disney Infinity Base. 4 Great Communicator Talk to mission givers 20 times throughout Disney Infinity. 10 Defender of the Universe Defeat 100 enemies throughout Disney Infinity. 10 It s a Party Play a 4 player game. 10 Sorry? Defeat another player s Character. 4 Not Sorry? Defeat 40 player Characters. 10 Acrobat Stand on top of a stack of 4 Characters. 5 The Champion Win First Place in a multiplayer Adventure. 10 Creator Save 4 different Toy Box worlds. 5 Graduate Complete all Mastery Adventures. 10 Import master Place a toy from a Play Set in a Toy Box you are hosting. 10 Spin start Take 10 turns in the Disney Infinity Vault. 10 Spin Master Take 20 turns in the Disney Infinity Vault. 15 Bonus Bank Win 5 bonuses in the Disney Infinity Vault. 10 Toy Maker Extreme Take 30 turns in the Disney Infinity Vault. 15 Star Hunter Get 18 Stars from Adventures. 10 Feat Novice Complete 25 feats. 10 Feat Master Complete 75 feats. 15 Not Last! Complete 3 Adventures to bronze standard. 10 Almost There Complete 3 Adventures to silver standard. 25 It s All Gold! Complete 3 Adventures to gold standard. 100 Team Work Complete a story mission in a multiplayer game. 5 Getting It Started Complete a story mission. 4 Journey Complete Complete the story in a Play Set. 10 Another Happy Outcome Complete the story in 2 Play Sets. 25 There is no "end" in infinity! Complete the story in 3 Play Sets. 100 Full of Toys Unlock 10 toys from Play Sets. 10 Power Pack! Buy 2 Packs from one Play Set. 10 Multi-Tool! Buy 2 Tools from one Play Set. 10 City Planner Buy 4 Play Set buildings and place them in the Toy Box. 10 Doesn t This Look Better? Customize 6 buildings in the Play Sets. 10 Challenger Complete the "Easy" level on all Challenges in a single Play Set. 5 Challenging Complete the "Medium" level on all Challenges in a single Play Set. 10 Challenges Conquered Complete the "Hard" level on all Challenges in a single Play Set. 25 That Was Easy Complete 5 Challenges on easy. 10 That Was Rough Complete 5 Challenges on medium. 25 That Was A Challenge Complete 5 Challenges on hard. 100 全般 ゲームを開始したらチュートリアルみたいなのが始まるのでさっさと進ませる。 城みたいなとこについたら(Toy Box Launch)、デッキに透明のサイコロみたいなフィギュアとプレイしたいストーリーの該当キャラをセット、PlaySetを進ませる。 3種類のPlaySetを終えたら、ToyBoxLaunchでアイテムを回収して(Incretibleのヘリコプターでしかいけない場所にアイテムが落ちている)、Adventuresを進めつつ。Featを次々終わらせていく。 All Star どのPlay Setでも後半に差し掛かる頃には星15個はたまるはず。 Wish Upon a Star 3つのPlaySetとToyBoyでのAdventureは達成できるはず。 New friends Sorry? Not Sorry? The Champion Team Work この5つが2P実績。コントローラが2つあるなら画面分割で解除可能。 Not Sorry?は「Prebulit Toy Box World~Empty Toy Box」を開始し、画面端で2Pキャラを延々と投げ落とし続ければ解除できる。 The ChampionはどのAdventureでもいい。 Team Workに関しては、別売りフィギュアが無くても下記方法で解除可能。 ①ミッション始める前に2P側ログインする ②1P側のフィギュアを2P側に置く ③キャラ認識されたら1P側にフィギュアを戻す ④2P側は透明キャラになるがそのままミッションを開始してクリアする It s a Party Acrobat この2つが4人実績。オンラインで2人が2P分割プレイでやるのが一番早い。 先述しているが、このゲームをやっているフレンドが必須なので注意。 Character Elite Force 各PlaySetをクリアしてもレベルはせいぜい8程度。 この動画のように、ひたすらファンの上をバギーで浮き続けてRSを入れっぱなしにした状態で1時間ほど放置すればいい。 参考動画:http //youtu.be/0BSWYVya8_I All Modes Incrediblesをクリア後、「Toy Box Share~Disney s Toy Box~Tron Sugar Rush」を開始し、出てくる馬に乗ったら解除できた。 Power Up! フィギュアの下にパワーディスクを挟めばいい。 パワーディスクはスターターパックに必ず付属している。 Toy Maker Extreme Disney Infinity Vaultを30回やればいい(Xでスロット開始)。Disney Infinity Vaultをするためにはレベルを上げたりする必要がある。 Feat Master Feat自体は100個近くあるようなので余裕はあるが、Disney Infinity Vaultで特定のToyを当てないといけないものもあるので注意。 また、PlaySetで入手したToyはToyBoxで使用可能になるので、Featに挑戦するのはPlaySet3つともクリアした後がいい。 City Planner IncrediblesかMonsters Universityならストーリーの途中で建物を買う必要がある。 それらを購入したら、ToyBoxで適当にその建物を配置すればいい。 Challenges Conquered Pirates of the Caribbeanがオススメ。9個しかなく厄介な乗り物でレース系のチャレンジが無い。 ただ、チャレンジはストーリークリア後に出てくるものがあるので注意。
https://w.atwiki.jp/civilization/pages/1252.html
拡張版Warlordsで追加された、文明固有の都市改善。既存の一般施設を代替する形で建設される。本来のシヴィロペディアでは一般施設に分類されるが、ページの長さおよび検索上の都合から項を分けた。 2へ Mall (ショッピングモール) [#ce2505b2] Madrassa (マドラッサ) [#w97444eb] Sacrificial Altar (生け贄の祭壇) [#p52b6ce9] Cothon (コトン) [#u90470c6] Dun (ダン) [#td6d9c75] Pavilion (楼閣) [#r8ce1faf] Obelisk (オベリスク)(*1) [#v52518d0] Stock Exchange (証券取引所) [#seb75875] Salon (サロン) [#h54e9785] Assembly Plant (総合組立工場) [#yc0465b4] Odeon (オデオン) [#c587429a] Terrace (棚畑) [#l50c0785] Mausoleum (霊廟) [#bc9a12ad] Shale Plant (シェール油精製施設) [#gbc8cf14] Seowon (書院) [#kc0e977e] Mint (ミント) [#occ37fd3] Ger (ゲル) [#h9e74275] Hammam (ハマム) [#wb531f30] Apothecary (薬屋) [#p2a83520] Forum (公共広場) [#pe8edc2f] Research Institute (研究施設) [#bf61d95a] Mall (ショッピングモール) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Mall) アメリカのスーパーマーケットの代替であるショッピングモールは、鹿、牛、豚、羊が利用可能な場合に、都市の健康を増加させます。さらに、ヒットミュージカル、ヒット曲、ヒット映画によって、幸福も増加させます。 The Malls, the American replacement for The Supermarkets, increase the health of cities, especially if they have access to Deer, Cows, Pigs, or Sheep. They also increase happiness from Hit Musicals, Hit Singles, and Hit Movies. During the 20th Century, the advent of the automobile has created an urban and suburban landscape in which people live in one area but can shop, play and work elsewhere - often miles away from their homes. Nowhere is this more true than in the United States of America, whose citizens are noted for an almost fanatical devotion to their cars. This has had important social, environmental and economic affects upon life in America, leading to (among other things) the creation of that most American of institution - the shopping mall. American shopping malls are surrounded by acres and acres of parking lots, and they may contain dozens (if not hundreds) of stores selling everything from clothing to jewelry to electronics to books to computers to videos. In some ways American shopping malls are akin in spirit to the old Arabian markets (although Americans don t particularly enjoy haggling and prices are generally fixed). The earliest automobile-centered shopping center was the "Market Square," opened in Chicago, Illinois, in 1916. Constructed in Minnesota in 1992, the "Mall of America" is the largest mall in the world. It contains over 500 shops, 80 restaurants, a theme park, hotel, and movie theatres. It is housed in a building large enough to hold over 30 Boeing 747 airplanes. Madrassa (マドラッサ) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Madrassa) アラビアの図書館の代替であるマドラッサは、都市の研究を増加させ、国教を有している場合はかなりの量の文化を提供します。 The Madrassa, the Arabian replacement for the The Library boost your cities research and can provide a significant amount of culture if you have a state religion. A "madrassa" is an Arabic institute of higher learning, usually religious in nature. The earliest madrasses were formed in Islamic mosques, where scholars gathered to study and debate religious and secular issues of the day. Over time students would come to study with the most learned scholars; the most popular teachers often had to construct separate buildings to hold their growing student population. At the madrassas the students would learn to read and write and study religious doctrine, history and law. Some madrassas also taught logic, world history, foreign language, mathematics, art and science. Since state-run colleges and universities did not appear until later in history, the madrassas were critical centers of learning in many early Arabic cities. Sacrificial Altar (生け贄の祭壇) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Sacrificial Alter) アステカの裁判所の代替である生け贄の祭壇は、都市の維持費を低下させ、人工消費 (訳注 による緊急生産) によって起こる怒りの期間を短縮します。生け贄の祭壇は巨大な帝国を管理する費用のやりくりに役立ちます。 The Sacrificial Altars, the Aztec replacements for The Courthouses, lower city maintenance costs and reduce the anger duration from sacrificing population. The Sacrificial Altars help manage the cost of controlling large empires. In Aztec culture, religion was inextricably woven into the fabric of daily life. The king was the leader of the nation; he also held high office in the religion. Aztec religious policies had the full force of law behind them. When a condemned criminal was executed, he was killed on the same sacrificial altars that the Aztecs used to sacrifice captured prisoners (and others) during religious rituals. Despite their bloodthirsty - even savage - reputation, the Aztecs had quite a sophisticated judicial system to protect both person and property. Each major city or town had a supreme judge. Once appointed, the supreme judge was totally independent of the monarchy; he wielded ultimate judicial control over his jurisdiction. Beneath the supreme judge was a three-member court, and beneath them were a group of lesser magistrates who were elected to their office by the people of the city. There is little evidence of corruption in the Aztec courts judicial misconduct was punishable by death. Though the Aztecs could be considered barbaric by most modern standards, their justice system was fairly effective at deterring crime and keeping the peace. For example, there could not have been much theft in the cities the Aztec residences were not equipped with locks or even bolts. Cothon (コトン) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Cothon) カルタゴの港の代替であるコトンは、都市の交易路からの収入を大きく増やします。貝や 蟹、魚の資源によって、都市の健康を増加させます。 The Cothon, the Carthaginian replacement for the The Harbor, significantly increases that city s income from trade routes. It increases a city s health from access to Clam, Crab, Fish resources. Of Phoenician origin, the city-state of Carthage was a mighty sea power, with a trading empire stretching across much of the Mediterranean. Carthage s wealth (and survival) depended upon the quality of its navy and merchant fleet. To protect its fleet from attack and the elements, and to improve and speed construction of new vessels, Carthage constructed two artificial harbors ("cothon") in the city, a massive effort that required the excavation of some 230,000 cubic meters of earth. One harbor was for the merchant fleet; the second was for the Carthaginian navy. According to ancient historians, "The harbors had communication with each other, and a common entrance from the sea seventy feet wide, which could be closed with iron chains. The first port was for merchant vessels, and here were collected all kinds of ships tackle. Within the second port was an island, and great quays were set at intervals round both the harbor and the island. These embankments were full of shipyards which had capacity for 220 vessels." Dun (ダン) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Dun) ケルトの防壁の代替であるダンは、火薬以前のユニットに対する都市の防御を強化し、その都市で作られる全てのユニットに ゲリラI の昇進を付与します。 The Duns, the Celtic replacements for The Walls, increase a city s defenses against pre-gunpowder units, and gives all eligible units built in this city the Guerrilla I promotion. "Dun" is a Celtic word meaning, "hill-fort." The Celts began constructing duns around the seventh century BC, and remnants can be found scattered across Western Europe, England, Scotland and Ireland. Duns were typically small, squat towers constructed of dry-laid stone on raised, defensible terrain such as hills and promontories. Some were surrounded by ditches or artificial lakes. While many hill-forts were primitive and quite small, more extensive and complex Celtic duns have also been discovered. One such example is "Dun Carloway," on the Isle of Lewis, Scotland. This double-walled castle-like structure originally stood some thirteen meters high and fourteen meters in diameter. Maiden Castle in Dorset, England, is an extensive wall and ditch work surmounting a large hill some 47 acres in size. Pavilion (楼閣) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Pavillion) 中国の劇場の代替である楼閣は、都市の文化を大きく増加させ、文化スライダーによって幸福の量を増加させます。 The Pavilion, the Chinese replacement for a The Theatre, significantly increases a city s culture and increases the happiness output from using the culture slider. A "pavilion" is a covered building without surrounding walls (think of it as a roof supported by columns). This kind of structure has been extremely popular for centuries in China, where they are often found in parks and gardens as well as in temple complexes. The first Chinese pavilions were probably constructed during the "Zhou dynasty," and they became quite numerous during the Warring States Period (approximately 400-200 BC). At first these buildings may have been used as watchtowers, providing soldiers with an uninterrupted 360-degree view along with shelter from rain and snow, but in later periods they were incorporated into Chinese gardens and parks, where they were prized for their elegance and simplicity of design. Obelisk (オベリスク)(*2) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Obelisk) エジプトのモニュメントの代替であるエジプトのオベリスクは、都市に少量の文化を提供し、2人の聖職者を専門家として加えることができるようになります。 The Egyptian Obelisk, the Egyptian replacement for the The Monument, provides its city with a small amount of culture and also allows the city to have 2 priest specialist. An obelisk is an upright four-sided pillar that tapers to a point, usually placed to commemorate some important god, person or event. The earliest known obelisks are found in Egypt, which is believed to have invented the form. Obelisks were a prominent feature of Egyptian architecture, and two were generally placed at the entrance to Egyptian temples. Cleopatra s Needles - the most famous Egyptian obelisks (which were later looted and relocated to various countries around the world) - were constructed of granite and stood over 20 meters in height. While much larger obelisks have since been built - at 167 meters the Washington Monument in the United States is the tallest obelisk in the world - the Egyptian obelisks were extremely impressive feats of architecture and engineering for their time. Stock Exchange (証券取引所) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Stock Exchange) イギリスの銀行の代替である証券取引所は、銀行よりさらに都市からの富の算出を増大させます。 The Stock Exchange, the English replacement for a The Bank, increases a city s production of wealth even more than a The Bank. At the risk of dramatic oversimplification - a stock exchange is an organization which allows "brokers" to buy and sell "stocks" and "bonds." A stock represents part ownership in a company, and a bond is a loan to a company, which the company guarantees to repay with interest. If the company does well, the investors make money; if the company does poorly (or fails entirely) the investors lose money. The primary benefit of a stock exchange to society is that it allows companies to concentrate a large amount of wealth to accomplish something that no individual (or perhaps government) would be able to afford. In the nineteenth century, for example, construction of the United States railroad network was in large part financed by individuals who purchased shares of railroad companies. Earlier in history, the great British and Dutch trading companies were similarly financed. For a long period of history, the English city of London was the financial center of the world. The London Stock Exchange is one of the largest exchanges in the world, as well as one of the oldest. Though officially founded in 1801, it can trace its origins to the late seventeenth century, when - the brokers having been expelled from the Royal Exchange for rowdiness - buying and selling stocks took place in London coffee houses. Salon (サロン) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Salon) フランスの天文台の代替であるサロンは、都市の科学研究を増加させ、偉大な芸術家が生まれる確率を増加させます。 The Salon, the French replacement for the The Observatory, increases a city s scientific research and increases the city s chances of generating a Great Artist. In the sixteenth and seventeenth centuries, the French nobility used to gather the local "intelligentsia" to discuss the literary or artistic works of the day. The word "salon" refers to the reception room where these parties were held. The salons were almost always organized by the most beautiful, intelligent and rich women in the French nobility. During the seventeenth centuries the two most important literary salons were run by Madame de Rambouillet and her rival, Madeleine de Scudery. Virtually every important French author, poet, artist and scientist attended one or the other of these gatherings, making them the very centers of French intellectual thought. Assembly Plant (総合組立工場) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Assembly Plant) ドイツの工場の代替である総合組立工場は、かなりの不衛生と引き替えに都市の生産を増加させます。総合組立工場は、適当な資源から追加の生産を得るために火力、水力、または原子力発電所の建設を必要とします。 The Assembly Plants, the German replacements for The Factories, increase a city s production at the cost of adding significant unhealthiness. The Assembly Plants are required to build The Coal, The Hydro, or The Nuclear Plants, which add additional production with the proper resources. An assembly plant is a building or complex of buildings where workers build goods from their component parts, which are created on-the-spot or in factories elsewhere. In many cases the goods are assembled using an "assembly line" style of production in which individual parts are added to the product by a number of workers, each of whom performs his or her actions in sequence as the product moves down the production line. The plant also may include a warehouse to store parts as well as the finished products. Although a relative latecomer to the Industrial Revolution and manufacturing in general, by the early twentieth century the German plants were among the most efficient in the world. During the First and Second World Wars German plants built thousands of tanks, planes, and other war materiel under horrendous conditions and in the face of concentrated Allied bombing attacks. Into the twenty-first century the German manufactories remain among the world s best. Odeon (オデオン) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Odeon) ギリシャのコロシアムの代替であるオデオンは、コロシアムよりさらに都市の幸福を増加させ、文化スライダーによっても都市の幸福を増加させます。 The Odeon, the Greek replacement for a The Colosseum, increases a city s happiness even more than a The Colosseum, and also increases its happiness output from using the culture slider. Modern western drama was created in Greece around 530 BC, evolving from the "dithyramb," a fertility ritual of songs, poems and dances offered to the Greek god Dionysus. An "Odeon" is a large, open-aired structure in which such performances were held. The audience sat in a semicircle of seats around a central paved "dancing square" (orchestra). The first row of seats was reserved for important officials or priests. There was usually an altar dedicated to Dionysus somewhere in the odeon. The "logeion" was a small raised platform where the performers acted (the original dramas had at most three or four actors; the size of the stage would increase as later plays required bigger casts). Terrace (棚畑) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Terrace) インカの穀物庫の代替である棚畑は、少量の文化を提供し、食料を保存することで都市の成長速度を増加させます。あなたの文明がCorn(トウモロコシ)やWheat(小麦)、Rice(米)を手に入れているならば、健康を追加します。 The Terraces, the Incan replacements for The Granaries, provide a small amount of culture and store food to help increase a city s growth rate. They add additional health if your civ has access to Corn, Wheat, and Rice. Much of the Incan empire was located on the steep slopes of the Andes Mountains. Such terrain posed a significant challenge to agriculture, as constant soil erosion made the ground less fertile, and heavy rains were quite likely to wash away the current crops (as well as the soil they stood on). Very early on, the Incan farmers mastered the art of constructing terraces upon which to grow their crops. These terraces created much flatter ground upon which to farm, which resulted in less soil erosion and greatly increased production. Creation of farming terraces in such steep terrain required a good deal of engineering skill (to build the necessary retaining walls), as well as an abundance of cheap manual labor and a sophisticated knowledge of irrigation. They were well worth the effort, however, and with them the Incans were able to sustain thriving cities in locations that other civilizations would have found totally inhospitable. Mausoleum (霊廟) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Mausoleum) インドの刑務所の代替である霊廟は、都市の厭戦感情を低下させ、幸福を提供します。長期戦になり、あなたの市民が不満を言い始めたら建てるといいでしょう。 The Mausoleums, the Indian replacement for The Jails, lower a city s War Weariness and provide happiness. Build them if you are involved in a long war and or if your citizens are generally starting to complain. A "mausoleum" is a large and ornate building constructed to hold the remains of a person of importance, typically a leader, warlord, or extremely wealthy merchant. Mausoleums can be found in many ancient civilizations, where they played both a sacred and political role - seeking to awe the viewer with the power and wealth of the state (or the individual). The Egyptian pyramids are essentially huge mausoleums built to hold the remains of pharaohs. Throughout history Indian leaders have constructed extensive mausoleums for themselves and their relatives. Perhaps the best known of these is the Taj Mahal, built in the seventeenth century by the Mughal Emperor Shah Jahan to house the remains of his beloved wife, Mumtaz Mahal. Shale Plant (シェール油精製施設) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Shale Plant) 日本の火力発電所の代替であるシェール油精製施設は、工場に電力を供給しますが、汚染により都市の健康を損ないます。 The Shale Plants, the Japanese replacements for The Coal Plants, provide power for the Factory, although the pollution will hurt your city s health. In the early half of the twentieth century, Japan was fast becoming one of the most industrialized nations in the world. As such, Japan needed access to fossil fuels to run her factories, energy plants, and vehicles, especially her growing navy. Much of Japan s colonization/conquest efforts during that period were designed to gain control over areas rich in such resources. Conflict between Japan and the United States - another growing Pacific industrial power - over these resources was one of the root causes of the Second World War (or the Pacific theatre portion of that war, anyway). Shale is a compound formed of decayed and compacted organic material much like other fossil fuels. However, shale requires a good deal of preparation before it becomes an adequate fuel, making it much more expensive than petroleum. However, lacking easy access to high-quality coal and petroleum during the pre-war period, the Japanese constructed a number of plants designed to create fuel from shale. The shale plant in occupied Manchuria was capable of producing as much as 200,000 tons of shale oil per year. Such plants kept the Japanese navy afloat during its long struggle with the larger and resource-rich United States. Seowon (書院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Seowon) 韓国の大学の代替である書院は、大学よりさらに都市の研究を増加させ、文化を提供します。 The Seowon, the Korean replacement for the The University, increases a city s research even more than a The University and provides culture. Throughout its history, Korea has always placed great emphasis on education. The first system of formal education was created during the "Three Kingdoms" period (57 BC - 668 AD). This system was loosely based upon the education system used in Korea s northern neighbor, China. The National Confucian Academy (or "seowon"), the first state-run institution of higher learning was founded in 372 AD, and some three hundred years later another university - the National Confucian College - was founded in 660 AD. Early Korean universities emphasized the study of Chinese classics. Confucianism was an important topic of study, and it remained so even after the Koryo Dyansty adopted Buddhism as the state religion. In modern Korea (at least in the South) education continues to be held in high importance. There are over 300 institutes of higher education - including junior vocational colleges and colleges and universities and graduate schools - in South Korea, with enrollment in excess of two million students. Mint (ミント) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Mint) マリの鍛冶屋の代替であるミントは、少量の富を提供し、都市でのユニットや建物の生産を加速する一方、都市に不衛生を加算します。 The Mint, the Mali replacement for the The Forge, provides a small increase in wealth, allows a city to produce units and buildings faster, but also adds unhealthiness in cities. At the height of its power, the Mali Empire had a trading empire that stretched across Africa and into Europe, the Middle East, and Asia; the great wealth of the Mali Empire in large came from the rich gold mines of Bumbuk and Bure. Once the gold was extracted from the mine and purified, it needed to be shaped into a size and form that was easy for the Malinese to transport and to trade. Gold could be formed into large blocks or bars, but these were extremely heavy and cumbersome, and quite awkward to transport on horse/camelback. They were also so expensive that only governments and the very rich would be able to afford them, and so that form was usually reserved for large quantities of gold that were to be transported by ship. For smaller and more convenient uses, gold was formed into coins. A place where money is created is called a "mint." At a mint, the gold is melted and poured into a standardized coin form - or, in earlier times, it might be manually pounded and cut into shape. The coin is usually decorated with the ruler s head or some other recognizable symbol. The value of the gold coin is dependent upon the purity of the metal in the coin, and its weight. Throughout history the unscrupulous have attempted to pass off light or impure coins to unsuspecting purchasers. If widespread, this practice can seriously damage trade and cripple a nation s entire economy. To maintain a reputation for honest dealing, the Malinese needed to use fairly sophisticated measuring tools to ensure that their coins maintained a consistent value. This in turn spurred advancements in science and technology. Ger (ゲル) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Ger) モンゴルの厩舎の代替であるゲルは、厩舎より多くの経験値を騎乗ユニットに与えます。 The Gers, the Mongol replacements for The Stables, provide your mounted units with even more experience than The Stables. As nomadic tribesmen (and later as cavalry-based conquerors), the Mongolians survival was dependent upon the quality of their horses and the skill of their riders. A warhorse must be extensively trained if it is to be successfully used in battle. In their natural state, most horses quite sensibly seek to run away from dangerous situations - say, when surrounded by screaming men armed with sharp objects. A cavalryman s horse, on the other hand, needs to be able to suppress this instinct and instead instantly carry out any order given it by its rider - no matter how suicidal. Such training takes time and skill - for both mount and rider. Mongolian stables - built in the ubiquitous Mongolian yurt (or "ger") tents - provide such training. Hammam (ハマム) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Hammam) オスマンの上水道の代替であるハマムは、都市の幸福と健康を改善します。都市を成長させたい時や、住民が不満を言い出したらハマムを建てるといいでしょう。 The Hammam, the Ottoman replacement for the The Aqueduct, improves a city s happiness and health. Build The Hammams when you want to grow a city, or when the populace begins clamoring for it. Cleanliness was extremely important in Ottoman culture. Before modern plumbing, the Ottomans constructed communal steam baths ("hammams") throughout their major cities. In early times many of these were attached to mosques - ritual cleanliness played an important part in the Ottoman religious beliefs - in later periods they evolved into separate buildings and eventually, into enormous complexes of buildings. The Ottoman hammams were largely modeled on their Roman and Byzantine predecessors. They contained three main areas a hot room, a moderate room and a cool room. Both men and women could attend hammams, but they bathed in separate areas. Apothecary (薬屋) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Apothecary) ペルシャの雑貨商の代替である薬屋は、都市の富と健康を増加させます。香辛料、砂糖、ワイン、バナナによってさらに都市の健康が増加します。 The Apothecary, the Persian replacement for a The Grocer, increases a city s wealth and health. It further increases the city s health with access to Spices, Sugar, Wine, or Bananas. An apothecary is the name of a person who researches and creates herbal medicines (it s also the name of his business establishment). In ancient Persia, the practice of medicine was split between two professions. The "ashpiu" was a sort of sorcerer or witch-doctor, who determined the spiritual cause of the ailment and prescribed the religious and magical rituals necessary for a cure. The ashpiu could also refer the patient to an apothecary or "asu," a combination of pharmacist and physician, who would provide the necessary medicines and treatments to cure the ailment. Persia stood atop one of the great trading crossroads of the world, and their apothecaries had access to medicines and procedures from Africa, Europe, and Asia. And though like anywhere else there was much superstition and misinformation about disease and how best to treat it, Persian medicine was among the most advanced in the ancient world. Forum (公共広場) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Forum) ローマの市場の代替である公共広場は、都市の富と偉人の誕生確率を増加させます。毛皮、象牙、絹、鯨によって都市の幸福がさらに増加します。 The Forums, the Roman replacements for The Markets, increase a city s wealth and Great Person birth rate. They also increase the city s happiness with access to Fur, Ivory, Silk, or Whales. Roman civic and commercial life was largely centered upon the "forum," an open space surrounded by markets, temples, government buildings, and the "rostra," a platform where Romans made political speeches to their fellows. The Roman forums may have been modeled upon the "agoras," which served much the same purposes in earlier Greek cities. The most famous forum is the "Roman Forum," located at the center of the Imperial City, but most other Roman cities had them as well. The Roman Forum in Rome contained a number of very important and beautiful buildings, including temples devoted to Romulus, Saturn and Vesta, several basilicas, and the "Curia Hostilia," which housed the Roman Senate. Research Institute (研究施設) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Research Institute) ロシアの研究所の代替である研究施設は、科学研究と宇宙船の生産力を増加させるほか、その都市に無料の化学者を提供します。 The Research Institutes, the Russian replacements for The Laboratories, provide a free scientist to their city in addition to increasing scientific research and spaceship production. Russian scientific research has a long and storied history. The great seventeenth century Russian artist and scientist Mikhail Lomonosov (1711-1765) helped create the University of Moscow, one of the great scientific research institutions of the world. Tsar Peter the Great founded the prestigious Russian Academy of Science by decree in 1724. When the Communists took over Russia in the early twentieth century they placed great emphasis upon modernizing and industrializing the Soviet Union, and they heavily funded scientific research. Though initially well behind their European and American counterparts, Russian scientists quickly caught up, and in some areas - especially in the theoretical sciences - surpassed their colleagues in the West. The collapse of the Soviet Union in the latter half of the twentieth century did great damage to scientific research; however, as Russia regains economic strength, it can be expected her scientists, universities and research institutions will once again be among the leaders in the world.
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Building(施設) SteamにUPされている日本語ガイドをご覧ください。(管理人も非常に助けられました) https //steamcommunity.com/sharedfiles/filedetails/?id=1520535832 防衛施設 兵舎(Barracks) 多数の守衛を任命できるようになる大きな建物。また守衛の住居代わりにもなる。 守衛は村を巡回し、敵が近付いたり村の範囲内に入ったりすると迎撃を試みる。他の村人より格段に好戦的だが、逃げることはある。 最終段階まで改良すると、この建物自体に小さな弓の塔が増設される(右上のテント部分が改築される)。性能は平凡で、しかも本体が邪魔で左下の方角には撃てないため、狙って使うほどのものでもない。 前哨(Outpost) 少数の守衛を任命できるようになる小型の建物。巡回先にもなる。 必要な資材が少なめで広い建設範囲を持ち、また光源と違い敵領域の拡大への抵抗力もある。 兵舎と同様、最終段階では小さな弓の塔が付属する。とくに強いわけではないのは同じだが、こちらは本体が塔になるので死角はない。 クリスタルゴーレム組立器(Crystal Golem Combobulator) 生成に結晶とエネルギーが必要。魔法攻撃を行い、最終まで行くと魔法火炎・魔法雷撃・魔法冷気を選択できる。 HPはウッドの半分。速度はウッドと同等。最初から遠距離攻撃が可能。脆いが攻撃に優れる後衛といったところ。 これ含め、組立器は村人による資源の配達は不要で、生成のときに付近(かなり広い)から資源を自動的に取得する。この際、資源は野晒しでも倉庫の中でも、そもそも採集すらされていなくても構わない。また同型ゴーレムの残骸も素材にしてくれる。 各組立器は、建てたときにごく低確率で犬型ゴーレムを生成するものになる。 ストーンゴーレム組立器(Stone Golem Combobulator) 生成に石材とエネルギーが必要。打撃を行い、最終まで行くと火炎・雷撃・冷気の攻撃を選択できる(打撃は無くなる)。最終段階になると遠距離攻撃も可能に。 HPはウッドの1.5~2倍。速度はウッドの半分以下。鈍足な代わりに非常に硬いので、壁役に向く。生成間隔の長さに注意。 各ゴーレムは普段は組立器と塔の付近を巡回し、敵が近付くか村の範囲内に入ると反応して迎撃する。暇なときは、属する組立器が損傷していると自動で修理してくれたりもする。 ウッドゴーレム組立器(Wood Golem Combobulator) 生成に木材とエネルギーが必要。打撃を行い、最終まで行くと雷撃・冷気・毒物の攻撃を選択できる(打撃は無くなる)。毒物以外の最終段階は遠距離攻撃も可能。 一つの建物で維持できる数は、他のゴーレムより1体多い。ただし可燃性だったり能力が中途半端だったり、他に比べると少々頼りない。 引き寄せの塔(Attract Tower) 範囲内にあるアイテムを引き寄せる。迷路内に落ちたドロップアイテムを安全に回収するための塔で攻撃はできない。 地形や大防壁に遮られないので、使い勝手は良い。 追放の塔(Banish Tower) 範囲内のモンスターをマップ上のランダム位置に追放する。攻撃進路が分からなくなるので町をすべて囲っているのでなければ使い道があまりない。 弩砲の塔(Ballista Tower) 大型のバリスタ。長距離大火力だが攻撃間隔が長い。DPSの観点では性能が低いが単発が高いので先制攻撃に使う。 地形や大防壁を超えられる、今のところ唯一の攻撃系の塔でもある。ただしこれ自体も相応に大きく、他の小さな塔の攻撃の邪魔にもなる。 矢弾 弩の太矢 攻撃力 刺突75-100 リロード 800 射程 32 火力/リロード 0.09-0.13 弓の塔(Bow Tower) 小型のバリスタ。平均的な性能だが射程は優秀で、強化するたびにさらに伸びる。 矢弾 弩の太矢 攻撃力 刺突20-30 リロード 150 射程 16 火力/リロード 0.13-0.2 砲丸の塔(Bullet Tower) 玉石を高速で飛ばす。攻撃間隔は短いが射程も短いため範囲内に長く捉えるような配置が必要。 矢弾 玉石 攻撃力 打撃7-10 リロード 30 射程 10 火力/リロード 0.23-0.33 元素の太矢の塔(Elemental Bolt Tower) 魔法の誘導弾で攻撃する。攻撃ごとにEnergyを消費する分、火力は高いが、敵から出るエネルギーだけでは戦闘中に賄えないので別途バッテリーを多く作らなければならない。 一応小範囲攻撃で、着弾した敵の周囲にも少しダメージを与える。 弾道にやや癖があるので、建てる場所の周囲に邪魔になるものがないようにしたほうが良い。とくに森や岩山は誤射で削れてしまう。 矢弾 Energy 攻撃力 魔法20-40 動力消費 10 リロード 60 射程 14 火力/リロード 0.33-0.66 火力/消費 2.00-4.00 幻の投矢の塔(Phantom Dart Tower) 魔法の誘導弾で攻撃する。太矢と違い1x1のサイズで通路においても上を通り抜けられる。ただし射程も火力も控え目。 矢弾 Energy 攻撃力 魔法4-6 動力消費 3 リロード 60 射程 10 火力/リロード 0.06-0.10 火力/消費 1.33-2.00 投石の塔(Sling Tower) 敵を貫通し、接触している間は連続ダメージを与える大きな石を転がす。直線的に並んだ敵集団に強いが、どの壁も超えられないため扱いが難しい。 最終段階で火炎属性を選んだ場合のみ、着弾時に貫通せず炸裂する攻撃に変更される。表示上の攻撃力が異常に上がるのはこのため(実際は貫通が活きるはずの状況なら他より弱いぐらい)。 矢弾 玉石 攻撃力 打撃6-8 リロード 350 射程 10 火力/リロード 0.02-0.02 掃射の塔(Spray Tower) 大量の弾を高速で撒き散らして攻撃する。短時間で高速に攻撃するため、弾丸消費が激しいがその分、集団に対する火力は高い。単一の敵への攻撃力は、密着していない限りは安定しない。 矢弾 玉石 攻撃力 打撃1-2 リロード 5 射程 10 火力/リロード 0.20-0.40 空電の塔(Static Tower) 範囲内をまとめて攻撃する魔法版。ただ射程がとんでもなく短く、ダメージもばらつきがあり、属性が電撃なので実質スライム専用タワー。分裂するスライムもまとめて焼き払えるので便利。 矢弾 Energy 攻撃力 電撃10-50 動力消費 16 リロード 150 射程 5 火力/リロード 0.06-0.33 火力/消費 0.63-3.13
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Finding Paradise 機種:PC 作曲者:Kan R. Gao、Laura Shigihara、Adam Dincorn 発売元:Freebird Games 発売年:2017 概要 Freebird Games制作のインディーズゲームで『To the Moon』や『A Bird Story』の続編となる。 『To the Moon』と同じく死に臨む患者の記憶を書き換えることで、理想の生涯を演出させるというストーリー。 今作の患者は『A Bird Story』の主人公なので、ストーリー的にはまず『A Bird Story』を先にプレイした方がいいかもしれない。 評価の高い作品であるが現在の所日本語版はまだリリースされていない。 音楽はいつも通り製作者であるKan R. Gao氏が全曲作曲。過去作に比べ曲数がかなり増えていて、情緒的な音楽により磨きがかかっている。 過去作からの曲がいくつか使われているほか、Laura Shigihara氏とChris Ryker氏によるテーマソングも用意されている。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Finding Paradise - Trailer Theme Kan R. Gao Finding Paradise - Title Theme (Short Vers.) A Different Kind of Work Serenity Neil's Machine (Vibraphone) Bestest Detectives in the World (Outdoor) Bestest Detectives in the World (Indoor) A Different Kind of Work (Celesta) Neil's Machine Veil of Perception Having Lived (Finding Paradise Version) Where Are You Paper Plane 『A Bird Story』より Time is a Place (Celesta Vers.) Where Are You (Duet Version) Home 『A Bird Story』より Across the Balcony (Celesta) Time is a Place (Guitar) Across the Balcony Such Inspire Much Motivate The Right Amount of Dumb Time is a Place (Piano) Kinda Like an Indie French Film The Scale Theme (Piano Cello Vers.) Wind from Our Younger Days The Scale Theme (Guitar Cello Vers.) The Scale Theme Paradise (Guitar Vers.) Hospital Rush A Moment to Sink In Time is a Place From the Balcony (Finding Paradise Vers.) The Right Amount of Dumb (Vers. 2) Think Quietly Time is a Place (Rehearsal Vers.) Floating By 『A Bird Story』より Paradise (Tropical Vers.) Days Go By What You're Up To The Mirror Lied 『The Mirror Lied』より Single-Thread Firewall Something Amiss HNNNNNNGH Power Overwhelming On the Ru Final Confrontation Breeze 『Quintessence The Blighted Venom』より The Scale Theme (Cello Guitar Vers. 2) Faye's Theme Time is a Place (Void Vers.) 未使用曲 In the Way The Fiction We Tell Ourselves Bestest Detectives (Reprise) Wish My Life Away Laura Shigihara 歌:Laura Shigihara Faye's Theme (Piano Vers.) Kan R. Gao Going Home Ending Theme Every Single Memory Adam Dincorn 歌:Chris Ryker サウンドトラック Finding Paradise Original Soundtrack Trailer
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【Tags C K Miku tC cokesi】 Original Music Title コンビニ Convenience Store (Konbini) Music Lyrics written, Voice edited by cokesi Music arranged by cokesi Singer 初音ミク (Hatsune Miku) Fanmade Promotional Videos Click here for the Japanese Lyrics English Lyrics (translated by soundares): My usual way home Again, I m stopping by the shop today A bit Cute new face, I (happen to) find wktk(=heart thumping, sweating) I ll buy pack meal back (home) My holding(pocket) are... seven 100 yen-coin Now to the front of girl s cash register Now is the chance (Breakneck) dash Now Everything arranged (on the counter) The girl s voice "That d be 685yen" Setting my change together on the counter and... Then I noticed Missing 35yen I ve mistaken to see (50 as 100 yen-coin) Glance from people in Checkout line In small voice "I guess I won t have this (one)..." Finished checkout Rusing to the exit My usual stop-by Convini(ence store) Coming here tomorrow s kind of embarrassing Why you (guys) Look so a like except for the hole? 100 yen-coin and 50 yen-coin Seeing (her) was joy so Again today I m stopping by the shop My face she (now) remembers (right?) My heart Ex! plode! ing! Would you like your (meal) hot? With that voice (of yours) I feel toasty warm That... no way to say them, Alone (In) mirage Placed my (grocery)bag in Basket and, Grin faced Straddle onto the saddle Working pedals Across signal and Then I noticed I forgot my meal I was getting them warmed In front of the shop is Girl s figure searching me.. Running standing(=out of saddle), full-bore Rushing to get away there Car in between Look into the shop So many people Going back Immediately Little embarrassing Why did i run away? If I went back I might had the chance to talk to her... Accidentally Opened page Was a bit no-no snapshot Close by was girls Got my bag caught in shelf Showily, throw out items all over the floor Door opened unexpectedly Hit right (in to me) Spilled ODEN soup Yet Again I ll come to this convini(ence store) Cause I get to see you With bashful face(look)...Watching this way!? I gotta a hunch that FLAG might go up Acting to read, standing... Checking my wallet s content Finished checkout Nothing happens... Just before leaving, The girl quietly told me "Stop joking" (After all) I was being laughed at Your pants window(zipper) were fully opened Missing 35yen I ve mistaken to see (50 as 100 yen-coin) Glance from people in Checkout line In small voice I guess I won t have this (one)... Finished checkout hurrying to the exit My usual stop-by Convini(ence store) Coming here tomorrow s kind of embarrassing Why you (guys) Look so a like except for the hole? 100 yen-coin and 50 yen-coin Romaji lyrics (transliterated by motokokusanagi2009): itsumo no kaeri michi kyō mo omise ni tachi yoru chotto kawaii shinjin mitsuketa waku teka obentō katte kaerō shojikin wa hyaku en ga nana mai ano ko no reji no mae ima ga chance mō dash sā zenbu narabeta yo ano ko no koe "roppyaku hachi jū go en desu" counter ni kozeni o narabete soko de kizuita san jū go en tari nai mi machigae teta reji ni naranda kaikei machi no hito no shisen chīsai koe de yappari kore yame toki masu... kaikei sumase deguchi eto isogu itsumo yoru konbini ashita kuru noga chotto hazukashī dōshite anata wa ana igai nite iru no? hyakuen dama to gojūen dama aeru noga tanoshimi de kyō mo omise ni tachi yoru kao o oboete kureta yone heart ba ku ha tsu atatamete iki masuka? sono koe de boku poka poka ni naru yo♪ sonna no ieru wake nai yo hitori mōsō kago ni fukuro irete niyaketa kao de saddle o matagu yo pedal funde shingō watatte soko de kizuita obentō wasurete kita atatameteta noni mise no mae niwa boku o sagasu ano ko no sugata tachi kogi zenkai isoide soko kara nige dasu kuruma hasande mise no naka o nozoku hito ga takusan iru yo sugu ni iku nowa chotto hazukashī dōshite nigeta no? modotte reba hanasu chance mo atta hazu nanoni gūzen hiraia page ga chotto ikenai shashin soba ni onnanoko kaban tana ni hikkakete hade ni shōhin buchi makeru totsuzen hiraita door ni chokugeki oden no shiru koboshita sore demo mata kono konbini e kuru yo aeru kara hanikanda kao o shite kocchi o mite iru yo!? kore wa flag ga tachi sōna yokan ga shite kita yo tachi yomi suru furi osaifu no nakami o kakunin kaikei owaru nani mo okora nai kaeru chokuzen ano ko ga sotto oshiete kureta jōdan yamete yo waraware teta none zubon no mado ga zenkai dayo san jū go en tari nai mi machigae teta reji ni naranda kaikei machi no hito no shisen chīsai koe de yappari kore yame toki masu... kaikei sumase deguchi eto isogu itsumo yoru konbini ashita kuru noga chotto hazukashī dōshite anata wa ana igai nite iru no? hyaku en dama to go jū en dama
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Discussing Problems(Part2) In the first part of this meeting , the team spent time answering the question “Whatisthe problem?” In today’s episode, we’re going to focus on how to brainstorm solutions to a problem through discussion, how to evaluate and eliminate suggestions and then agree a plan of action. Kathryn …good, thank you everybody. I thinkwe ve outdone ourselvesbrainstorming solutions to the staff morale problem. Natalie, can you read the main ideas back to us?Natalie Sure thing. Uh, number 1 team-building exercises, Number 2 consolidating offices, Number 3 social activities, and Number 4 internal social-networking website and/or blog.Kathryn Great, thanks. Let’s look at each of these,keeping in mindour definition of the root cause of low morale - the separation of staff into 3 locations.Neil Wellthere’s no waythat social activities willdo any good. Nobody willshow up, even if the company pays. It’s hard enough for usto make itto the Christmas party.Paula I agree that social activities are a poor choice. Also,given thatwe havevirtually no moneyto spend on this,I can t see ushiring a consultant to do team-building exercises..Kathryn Okay. So, can we eliminate these two possibilities?All (Murmurs of agreement)Bill Then there s social-networking. Interesting idea, but there s no way old guys like me aregonnago for that. Maybe thetwenty-somethings…Neil Plus, if we contract it out, we’ll spend money. We can’t build a site in-house, because the IT department isstripped to the bare bonesnow as it is.Kathryn Then it seems to me that moving everyone back to this location isthe way to go. What’s our first step if we want to implement this?Paula Well,the ideawas that this solution wouldactuallysave us money, so we’d better check that out first with acost-benefit analysis.Natalie We have the same landlord for all locations, so let’s look at those empty offices below us here, and see if we can get out of the existingleasesfor the other locations.Kathryn Okay, it sounds like we’re already putting together an action plan. Maybe we can assign some tasks… Vocaburary Note To outdo onself・・・ To perform better than in the pastvirtually no・・・Almost nothing, a very small amountTo be stripped to the bare bones・・・ To down be to the basicsThe way to go・・・ The best choice
https://w.atwiki.jp/skmt200x/pages/108.html
ヘッダ Section 1 Global EnvironmentServer HTTP応答ヘッダの設定 サーバ設定ファイルのルートディレクトリの指定 PIDファイルのパス タイムアウト時間 キープアライブ 最大キープアライブリクエスト数 キープアライブタイムアウト時間 (調査・編集中)先行してforkを行うWEBサーバの設定 (調査・編集中) 待ち受けポート番号 モジュール読み込み 外部設定ファイルの読み込み 拡張ステータス情報保存の有無 実行ユーザ・グループ Section 2 'Main' server configurationサーバ管理者メールアドレス サーバ名 (サーバが自分自身の名前とポートを決定する方法の設定 ドキュメントルートの定義 (調査・編集中) ドキュメントルート配下に適用される設定 ユーザディレクトリモジュールの設定 ユーザディレクトリ配下に適用される設定 ディレクトリインデックスの設定 分散設定ファイルの設定 (調査・編集中) MIMEタイプ設定ファイル デフォルトのMIMEタイプの設定 MIME MAGICモジュールの設定 DNSルックアップの設定 メモリマッピングの有無 sendfileサポートの有無 エラーログの設定 ログレベルの設定 ログフォーマットの設定 (調査・編集中) カスタムログの設定 カスタムログファイルの設定 カスタムログファイルの設定 サーバ生成ドキュメントのフッタの設定 アイコン画像ディレクトリの設定 アイコン画像ディレクトリに適用される設定 Web DAVモジュールの設定 (調査・編集中) CGIディレクトリの設定 ディレクトリインデックスの設定 (調査・編集中) アイコン画像の設定(設定ごとの関連付け) アイコン画像の設定(拡張子ごとの関連付け) デフォルトのアイコン画像の設定 (調査・編集中) (調査・編集中) インデックス対象外の設定 言語の設定 言語優先順位の設定 (調査・編集中) デフォルトの文字セットの設定 (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) エラードキュメントの設定 (調査・編集中) サーバステータス表示設定 サーバ情報表示設定 プロキシモジュールの設定 プロキシ経由アクセス時のViaヘッダの有効・無効の設定 コンテンツキャッシュストレージ管理モジュールの設定 Section 3 Virtual Hosts TOPへ編集 ヘッダ # # This is the main Apache server configuration file. It contains the # configuration directives that give the server its instructions. # See URL http //httpd.apache.org/docs/2.2/ for detailed information. # In particular, see # URL http //httpd.apache.org/docs/2.2/mod/directives.html # for a discussion of each configuration directive. # # # Do NOT simply read the instructions in here without understanding # what they do. They re here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # The configuration directives are grouped into three basic sections # 1. Directives that control the operation of the Apache server process as a # whole (the global environment ). # 2. Directives that define the parameters of the main or default server, # which responds to requests that aren t handled by a virtual host. # These directives also provide default values for the settings # of all virtual hosts. # 3. Settings for virtual hosts, which allow Web requests to be sent to # different IP addresses or hostnames and have them handled by the # same Apache server process. # # Configuration and logfile names If the filenames you specify for many # of the server s control files begin with "/" (or "drive /" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/etc/httpd" will be interpreted by the # server as "/etc/httpd/logs/foo.log". # TOPへ編集 Section 1 Global Environment ### Section 1 Global Environment # # The directives in this section affect the overall operation of Apache, # such as the number of concurrent requests it can handle or where it # can find its configuration files. # Server HTTP応答ヘッダの設定 # # Don t give away too much information about all the subcomponents # we are running. Comment out this line if you don t mind remote sites # finding out what major optional modules you are running ServerTokens OS HTTP応答ヘッダの出力が「Server Apache/2.0.41 (Unix)」のように、OSの情報を含む形式で出力される。 参考 http //www.apache.jp/manual/mod/core.html#servertokens サーバ設定ファイルのルートディレクトリの指定 # # ServerRoot The top of the directory tree under which the server s # configuration, error, and log files are kept. # # NOTE! If you intend to place this on an NFS (or otherwise network) # mounted filesystem then please read the LockFile documentation # (available at URL http //httpd.apache.org/docs/2.2/mod/mpm_common.html#lockfile ); # you will save yourself a lot of trouble. # # Do NOT add a slash at the end of the directory path. # ServerRoot "/etc/httpd" 通常RHEL系OSの設定では、/etc/httpdを指定する。 設定ファイル中の相対パスは、このベースディレクトリからの相対パスになる。 PIDファイルのパス # # PidFile The file in which the server should record its process # identification number when it starts. # PidFile run/httpd.pid タイムアウト時間 # # Timeout The number of seconds before receives and sends time out. # Timeout 120 それぞれの処理(イベント)について、リクエストを失敗させるまでにサーバが待つ時間。 GETリクエストを受け取るのにかかる総時間 POSTやPUTリクエストにて、TCPパケットが届くまでの待ち時間 レスポンスを返す際、TCPのACKが帰ってくるまでの時間 参考 http //www.apache.jp/manual/mod/core.html#timeout参考 http //www.apache.jp/manual/mod/core.html#timeout キープアライブ # # KeepAlive Whether or not to allow persistent connections (more than # one request per connection). Set to "Off" to deactivate. # KeepAlive Off 1回のページのリクエストで、沢山のHTTPリクエストを発行する必要がある場合、キープアライブはOnに設定した方がパフォーマンスは向上する。 参考 http //www.apache.jp/manual/mod/core.html#keepalive 最大キープアライブリクエスト数 # # MaxKeepAliveRequests The maximum number of requests to allow # during a persistent connection. Set to 0 to allow an unlimited amount. # We recommend you leave this number high, for maximum performance. # MaxKeepAliveRequests 100 参考 http //www.apache.jp/manual/mod/core.html#maxkeepaliverequests キープアライブタイムアウト時間 # # KeepAliveTimeout Number of seconds to wait for the next request from the # same client on the same connection. # KeepAliveTimeout 15 (調査・編集中) ## ## Server-Pool Size Regulation (MPM specific) ## 先行してforkを行うWEBサーバの設定 # prefork MPM # StartServers number of server processes to start # MinSpareServers minimum number of server processes which are kept spare # MaxSpareServers maximum number of server processes which are kept spare # ServerLimit maximum value for MaxClients for the lifetime of the server # MaxClients maximum number of server processes allowed to start # MaxRequestsPerChild maximum number of requests a server process serves IfModule prefork.c StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/prefork.html (調査・編集中) # worker MPM # StartServers initial number of server processes to start # MaxClients maximum number of simultaneous client connections # MinSpareThreads minimum number of worker threads which are kept spare # MaxSpareThreads maximum number of worker threads which are kept spare # ThreadsPerChild constant number of worker threads in each server process # MaxRequestsPerChild maximum number of requests a server process serves IfModule worker.c StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/worker.html 待ち受けポート番号 # # Listen Allows you to bind Apache to specific IP addresses and/or # ports, in addition to the default. See also the VirtualHost # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses (0.0.0.0) # #Listen 12.34.56.78 80 Listen 80 モジュール読み込み # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l ) do not need # to be loaded here. # # Example # LoadModule foo_module modules/mod_foo.so # LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so #LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so # # The following modules are not loaded by default # #LoadModule cern_meta_module modules/mod_cern_meta.so #LoadModule asis_module modules/mod_asis.so 外部設定ファイルの読み込み # # Load config files from the config directory "/etc/httpd/conf.d". # Include conf.d/*.conf 拡張ステータス情報保存の有無 # # ExtendedStatus controls whether Apache will generate "full" status # information (ExtendedStatus On) or just basic information (ExtendedStatus # Off) when the "server-status" handler is called. The default is Off. # #ExtendedStatus On 実行ユーザ・グループ # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group The name (or #number) of the user/group to run httpd as. # . On SCO (ODT 3) use "User nouser" and "Group nogroup". # . On HPUX you may not be able to use shared memory as nobody, and the # suggested workaround is to create a user www and use that user. # NOTE that some kernels refuse to setgid(Group) or semctl(IPC_SET) # when the value of (unsigned)Group is above 60000; # don t use Group #-1 on these systems! # User apache Group apache TOPへ編集 Section 2 Main server configuration ### Section 2 Main server configuration # # The directives in this section set up the values used by the main # server, which responds to any requests that aren t handled by a # VirtualHost definition. These values also provide defaults for # any VirtualHost containers you may define later in the file. # # All of these directives may appear inside VirtualHost containers, # in which case these default settings will be overridden for the # virtual host being defined. # サーバ管理者メールアドレス # # ServerAdmin Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. admin@your-domain.com # ServerAdmin root@localhost サーバ名 # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If this is not set to valid DNS name for your host, server-generated # redirections will not work. See also the UseCanonicalName directive. # # If your host doesn t have a registered DNS name, enter its IP address here. # You will have to access it by its address anyway, and this will make # redirections work in a sensible way. # #ServerName www.example.com 80 ServerName www.sapporobeer.co.jp 80 (サーバが自分自身の名前とポートを決定する方法の設定 # # UseCanonicalName Determines how Apache constructs self-referencing # URLs and the SERVER_NAME and SERVER_PORT variables. # When set "Off", Apache will use the Hostname and Port supplied # by the client. When set "On", Apache will use the value of the # ServerName directive. # UseCanonicalName Off ドキュメントルートの定義 # # DocumentRoot The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/var/www/html" (調査・編集中) # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # Directory / Options FollowSymLinks AllowOverride None /Directory # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something s not working as # you might expect, make sure that you have specifically enabled it # below. # ドキュメントルート配下に適用される設定 # # This should be changed to whatever you set DocumentRoot to. # Directory "/var/www/html" # # Possible values for the Options directive are "None", "All", # or any combination of # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn t give it to you. # # The Options directive is both complicated and important. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ディレクトリインデックス作成の許可と、シンボリックリンクを辿ることの許可設定 # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords # Options FileInfo AuthConfig Limit # AllowOverride None 分散設定ファイル(.htaccess)で許可するディレクティヴの種類の設定。 この場合はなし。 # # Controls who can get stuff from this server. # Order allow,deny Allow from all /Directory ユーザディレクトリモジュールの設定 # # UserDir The name of the directory that is appended onto a user s home # directory if a ~user request is received. # # The path to the end user account public_html directory must be # accessible to the webserver userid. This usually means that ~userid # must have permissions of 711, ~userid/public_html must have permissions # of 755, and documents contained therein must be world-readable. # Otherwise, the client will only receive a "403 Forbidden" message. # # See also http //httpd.apache.org/docs/misc/FAQ.html#forbidden # IfModule mod_userdir.c # # UserDir is disabled by default since it can confirm the presence # of a username on the system (depending on home directory # permissions). # UserDir disable ユーザディレクトリ機能は無効 # # To enable requests to /~user/ to serve the user s public_html # directory, remove the "UserDir disable" line above, and uncomment # the following line instead # #UserDir public_html /IfModule ユーザディレクトリ配下に適用される設定 # # Control access to UserDir directories. The following is an example # for a site where these directories are restricted to read-only. # # Directory /home/*/public_html # AllowOverride FileInfo AuthConfig Limit # Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec # Limit GET POST OPTIONS # Order allow,deny # Allow from all # /Limit # LimitExcept GET POST OPTIONS # Order deny,allow # Deny from all # /LimitExcept # /Directory ディレクトリインデックスの設定 # # DirectoryIndex sets the file that Apache will serve if a directory # is requested. # # The index.html.var file (a type-map) is used to deliver content- # negotiated documents. The MultiViews Option can be used for the # same purpose, but it is much slower. # DirectoryIndex index.html index.html.var 分散設定ファイルの設定 # # AccessFileName The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess (調査・編集中) # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # Files ~ "^\.ht" Order allow,deny Deny from all /Files MIMEタイプ設定ファイル # # TypesConfig describes where the mime.types file (or equivalent) is # to be found. # TypesConfig /etc/mime.types デフォルトのMIMEタイプの設定 # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain MIME MAGICモジュールの設定 # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # IfModule mod_mime_magic.c # MIMEMagicFile /usr/share/magic.mime MIMEMagicFile conf/magic /IfModule DNSルックアップの設定 # # HostnameLookups Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it d be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off メモリマッピングの有無 # # EnableMMAP Control whether memory-mapping is used to deliver # files (assuming that the underlying OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. On some systems, turning it off (regardless of # filesystem) can improve performance; for details, please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablemmap # #EnableMMAP off sendfileサポートの有無 # # EnableSendfile Control whether the sendfile kernel support is # used to deliver files (assuming that the OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablesendfile # #EnableSendfile off エラーログの設定 # # ErrorLog The location of the error log file. # If you do not specify an ErrorLog directive within a VirtualHost # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a VirtualHost # container, that host s errors will be logged there and not here. # ErrorLog logs/error_log ログレベルの設定 # # LogLevel Control the number of messages logged to the error_log. # Possible values include debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn ログフォーマットの設定 # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" % s %b" common LogFormat "%{Referer}i - %U" referer LogFormat "%{User-agent}i" agent (調査・編集中) # "combinedio" includes actual counts of actual bytes received (%I) and sent (%O); this # requires the mod_logio module to be loaded. #LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio カスタムログの設定 # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a VirtualHost # container, they will be logged here. Contrariwise, if you *do* # define per- VirtualHost access logfiles, transactions will be # logged therein and *not* in this file. # #CustomLog logs/access_log common カスタムログファイルの設定 # # If you would like to have separate agent and referer logfiles, uncomment # the following directives. # #CustomLog logs/referer_log referer #CustomLog logs/agent_log agent カスタムログファイルの設定 # # For a single logfile with access, agent, and referer information # (Combined Logfile Format), use the following directive # CustomLog logs/access_log combined サーバ生成ドキュメントのフッタの設定 # # Optionally add a line containing the server version and virtual host # name to server-generated pages (internal error documents, FTP directory # listings, mod_status and mod_info output etc., but not CGI generated # documents or custom error documents). # Set to "EMail" to also include a mailto link to the ServerAdmin. # Set to one of On | Off | EMail # ServerSignature On アイコン画像ディレクトリの設定 # # Aliases Add here as many aliases as you need (with no limit). The format is # Alias fakename realname # # Note that if you include a trailing / on fakename then the server will # require it to be present in the URL. So "/icons" isn t aliased in this # example, only "/icons/". If the fakename is slash-terminated, then the # realname must also be slash terminated, and if the fakename omits the # trailing slash, the realname must also omit it. # # We include the /icons/ alias for FancyIndexed directory listings. If you # do not use FancyIndexing, you may comment this out. # Alias /icons/ "/var/www/icons/" アイコン画像ディレクトリに適用される設定 Directory "/var/www/icons" Options Indexes MultiViews AllowOverride None Order allow,deny Allow from all /Directory Web DAVモジュールの設定 # # WebDAV module configuration section. # IfModule mod_dav_fs.c # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb /IfModule (調査・編集中) # # ScriptAlias This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the realname directory are treated as applications and # run by the server when requested rather than as documents sent to the client. # The same rules about trailing "/" apply to ScriptAlias directives as to # Alias. # ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" CGIディレクトリの設定 # # "/var/www/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # Directory "/var/www/cgi-bin" AllowOverride None Options None Order allow,deny Allow from all /Directory # # Redirect allows you to tell clients about documents which used to exist in # your server s namespace, but do not anymore. This allows you to tell the # clients where to look for the relocated document. # Example # Redirect permanent /foo http //www.example.com/bar # # Directives controlling the display of server-generated directory listings. # ディレクトリインデックスの設定 # # IndexOptions Controls the appearance of server-generated directory # listings. # IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable (調査・編集中) # # AddIcon* directives tell the server which icon to show for different # files or filename extensions. These are only displayed for # FancyIndexed directories. # AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip アイコン画像の設定(設定ごとの関連付け) AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* アイコン画像の設定(拡張子ごとの関連付け) AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ デフォルトのアイコン画像の設定 # # DefaultIcon is which icon to show for files which do not have an icon # explicitly set. # DefaultIcon /icons/unknown.gif (調査・編集中) # # AddDescription allows you to place a short description after a file in # server-generated indexes. These are only displayed for FancyIndexed # directories. # Format AddDescription "description" filename # #AddDescription "GZIP compressed document" .gz #AddDescription "tar archive" .tar #AddDescription "GZIP compressed tar archive" .tgz (調査・編集中) # # ReadmeName is the name of the README file the server will look for by # default, and append to directory listings. # # HeaderName is the name of a file which should be prepended to # directory indexes. ReadmeName README.html HeaderName HEADER.html インデックス対象外の設定 # # IndexIgnore is a set of filenames which directory indexing should ignore # and not include in the listing. Shell-style wildcarding is permitted. # IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t 言語の設定 # # DefaultLanguage and AddLanguage allows you to specify the language of # a document. You can then use content negotiation to give a browser a # file in a language the user can understand. # # Specify a default language. This means that all data # going out without a specific language tag (see below) will # be marked with this one. You probably do NOT want to set # this unless you are sure it is correct for all cases. # # * It is generally better to not mark a page as # * being a certain language than marking it with the wrong # * language! # # DefaultLanguage nl # # Note 1 The suffix does not have to be the same as the language # keyword --- those with documents in Polish (whose net-standard # language code is pl) may wish to use "AddLanguage pl .po" to # avoid the ambiguity with the common suffix for perl scripts. # # Note 2 The example entries below illustrate that in some cases # the two character Language abbreviation is not identical to # the two character Country code for its country, # E.g. Danmark/dk versus Danish/da . # # Note 3 In the case of ltz we violate the RFC by using a three char # specifier. There is work in progress to fix this and get # the reference data for rfc1766 cleaned up. # # Catalan (ca) - Croatian (hr) - Czech (cs) - Danish (da) - Dutch (nl) # English (en) - Esperanto (eo) - Estonian (et) - French (fr) - German (de) # Greek-Modern (el) - Hebrew (he) - Italian (it) - Japanese (ja) # Korean (ko) - Luxembourgeois* (ltz) - Norwegian Nynorsk (nn) # Norwegian (no) - Polish (pl) - Portugese (pt) # Brazilian Portuguese (pt-BR) - Russian (ru) - Swedish (sv) # Simplified Chinese (zh-CN) - Spanish (es) - Traditional Chinese (zh-TW) # AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw 言語優先順位の設定 # # LanguagePriority allows you to give precedence to some languages # in case of a tie during content negotiation. # # Just list the languages in decreasing order of preference. We have # more or less alphabetized them here. You probably want to change this. # LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW (調査・編集中) # # ForceLanguagePriority allows you to serve a result page rather than # MULTIPLE CHOICES (Prefer) [in case of a tie] or NOT ACCEPTABLE (Fallback) # [in case no accepted languages matched the available variants] # ForceLanguagePriority Prefer Fallback デフォルトの文字セットの設定 # # Specify a default charset for all content served; this enables # interpretation of all content as UTF-8 by default. To use the # default browser choice (ISO-8859-1), or to allow the META tags # in HTML content to override this choice, comment out this # directive # AddDefaultCharset UTF-8 (調査・編集中) # # AddType allows you to add to or override the MIME configuration # file mime.types for specific file types. # #AddType application/x-tar .tgz (調査・編集中) # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note Not all browsers support this. # Despite the name similarity, the following Add* directives have nothing # to do with the FancyIndexing customization directives above. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz (調査・編集中) # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz (調査・編集中) # # AddHandler allows you to map certain file extensions to "handlers" # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi (調査・編集中) # # For files that include their own HTTP headers # #AddHandler send-as-is asis (調査・編集中) # # For type maps (negotiated resources) # (This is enabled by default to allow the Apache "It Worked" page # to be distributed in multiple languages.) # AddHandler type-map var (調査・編集中) # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI) # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml (調査・編集中) # # Action lets you define media types that will execute a script whenever # a matching file is called. This eliminates the need for repeated URL # pathnames for oft-used CGI file processors. # Format Action media/type /cgi-script/location # Format Action handler-name /cgi-script/location # (調査・編集中) # # Customizable error responses come in three flavors # 1) plain text 2) local redirects 3) external redirects # # Some examples #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http //www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_ error .html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages appearance without changing any of the # default HTTP_ error .html.var files by adding the line # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /var/www/error/include/ files and # copying them to /your/include/path/, even on a per-VirtualHost basis. # (調査・編集中) Alias /error/ "/var/www/error/" エラードキュメントの設定 IfModule mod_negotiation.c IfModule mod_include.c Directory "/var/www/error" AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback /Directory # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var /IfModule /IfModule (調査・編集中) # # The following directives modify normal HTTP response behavior to # handle known problems with browser implementations. # BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "Java/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 # # The following directive disables redirects on non-GET requests for # a directory that does not include the trailing slash. This fixes a # problem with Microsoft WebFolders which does not appropriately handle # redirects for folders with DAV methods. # Same deal with Apple s DAV filesystem and Gnome VFS support for DAV. # BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully サーバステータス表示設定 # # Allow server status reports generated by mod_status, # with the URL of http //servername/server-status # Change the ".example.com" to match your domain to enable. # # Location /server-status # SetHandler server-status # Order deny,allow # Deny from all # Allow from .example.com # /Location サーバ情報表示設定 # # Allow remote server configuration reports, with the URL of # http //servername/server-info (requires that mod_info.c be loaded). # Change the ".example.com" to match your domain to enable. # # Location /server-info # SetHandler server-info # Order deny,allow # Deny from all # Allow from .example.com # /Location プロキシモジュールの設定 # # Proxy Server directives. Uncomment the following lines to # enable the proxy server # # IfModule mod_proxy.c #ProxyRequests On # # Proxy * # Order deny,allow # Deny from all # Allow from .example.com # /Proxy プロキシ経由アクセス時のViaヘッダの有効・無効の設定 # # Enable/disable the handling of HTTP/1.1 "Via " headers. # ("Full" adds the server version; "Block" removes all outgoing Via headers) # Set to one of Off | On | Full | Block # #ProxyVia On コンテンツキャッシュストレージ管理モジュールの設定 # # To enable a cache of proxied content, uncomment the following lines. # See http //httpd.apache.org/docs/2.2/mod/mod_cache.html for more details. # # IfModule mod_disk_cache.c # CacheEnable disk / # CacheRoot "/var/cache/mod_proxy" # /IfModule # # /IfModule # End of proxy directives. TOPへ編集 Section 3 Virtual Hosts ### Section 3 Virtual Hosts # # VirtualHost If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn t need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # URL http //httpd.apache.org/docs/2.2/vhosts/ # for further details before you try to setup virtual hosts. # # You may use the command line option -S to verify your virtual host # configuration. # # Use name-based virtual hosting. # #NameVirtualHost * 80 # # NOTE NameVirtualHost cannot be used without a port specifier # (e.g. 80) if mod_ssl is being used, due to the nature of the # SSL protocol. # # # VirtualHost example # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for requests without a known # server name. # # VirtualHost * 80 # ServerAdmin webmaster@dummy-host.example.com # DocumentRoot /www/docs/dummy-host.example.com # ServerName dummy-host.example.com # ErrorLog logs/dummy-host.example.com-error_log # CustomLog logs/dummy-host.example.com-access_log common # /VirtualHost 最終更新日 [2011-04-15]